# Short answer  
**Yes.**  
If your VS2022 solution already builds DirectX on PC‑A, then moving it to PC‑B will work **without any project changes**, *provided that* PC‑B has:

1. **DirectX SDK (June 2010)** installed  
2. The **dxerr.h / dxerr.lib conflict fixed**  
3. The **same include + lib paths** available  
4. The **same architecture** (x86/x64) selected  
5. The **native C++ project** in the solution still pointing to the correct SDK paths

If those conditions are met, the solution will build on the new machine exactly as it does on the old one.

---

# Why this works  
Visual Studio stores all DirectX paths **inside the .vcxproj file** of the native C++ project.  
These paths are **absolute**, for example:

```
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include
C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86
```

If PC‑B has the SDK installed in the **same default location**, the project loads and builds without any modification.

C# projects don't matter here — they only reference the compiled DLL.

---

# The only things that break portability  
Your project will fail on the new PC **only** if:

- DirectX SDK is missing  
- SDK is installed in a different path  
- dxerr.h / dxerr.lib conflict is not fixed  
- You accidentally try to configure the C# project instead of the native C++ one  
- You switch between x86 ↔ x64 without matching the correct lib directory

Nothing else in VS2022 affects DirectX compatibility.

---

# Practical rule  
If the native C++ project builds on PC‑A,  
and PC‑B has the same SDK installed,  
**it will build on PC‑B without touching the project.**

---

If you want, you can tell me the **exact folder structure** of your solution or the **names of the projects**, and I'll confirm which one contains the DirectX configuration.